What makes a game stand out from its clones? HoYoverse has had an iron grip over the mobile games market, with everything from art style to settings for major releases shifting to match any pace set by the Genshin Impact developers’ decisions. It’s...
Cooking/restaurant sims are a well-trodden genre of game. As a result of the collective unconscious being unimpressed with simply managing orders, tables and the like, we’re now in an era where we have to ask ourselves, what else can we add? The Chef’s...
Loot games are a hard sell for me. A lot of them put so much focus on the loot aspect that the gameplay itself isn’t usually fun. Even if they ignore the Diablo-cam like Borderlands, jumping around shooting things is only engaging if a shiny orange gun is spat...
Every developer I’ve talked to has nice things to say about the student game jam. While commercial games have their rigid timelines and months-to-years-long production cycles, the game jam is much more intimate: Make something simple in a few days. Realm Guard...
Authenticity is often found in the small strokes, rather than the big picture. Lots of games can have Gothic-style visuals, for example- but it isn’t until you’re fighting a skeleton pope carried by a procession of arms that you realize, oh, Blasphemous is...
Capcom surprised everyone this week with snippets of Monster Hunter Outlanders gameplay alongside the announcement of the upcoming mobile Monster Hunter game. While Capcom and TiMi are promising the same beast-hunting experience you know and love, the snippets...