One of the most important things you’ll learn to do as a critic is objectively assess when things are good, even if they’re not to your tastes. It’s a necessary skill because people are inherently fickle: you can dislike something for as shallow a...
Mystery games are some of the biggest creative gambles you can take when you’re making a game. Given the success of titles like Dangan Ronpa and Ace Attorney, there’s only two ways to make a good mystery game: Story and execution. Moreso than any other...
Unicorn Overlord is like polish incarnate. Strategy RPGs get a lot of bad rep because at the end of the day, it’s an Excel game. While triple-A is all about chasing l’expérience cinématique, and action games are chasing the feeling of making hitting...
When making a mech game, it’s the little details that matter the most. How do your mechs interact with the world around them? Do they fly? Use ammo? Combine into a bigger mech? It’s definitely something you can feel the developers of Kriegsfront Tactics,...
Pirates, cowboys, astronauts. These are the three frontiers of adventure, born out of our desire to just go out and do cool things, even if their imagery is based in something less than savory, like cigarette ads or Cold War propaganda. To that end, Skull and Bones is...
One way or another, a game always has a story. While some games can blow huge chunks of gameplay time telling incredible narratives, those that don’t will have theirs told by the players themselves. At the end of the day, every game session can be told as a...