《怒海戰記》Ubisoft 新加坡工作室技術總監 Kris Kirkpatrick 採訪,水是工作室的重點
在近日的臺北電玩展2023中,尼未亞有幸采訪了Ubisoft 新加坡工作室技術總監 Kris Kirkpatrick,當中問了不少和他們接下來即將發佈的《怒海戰記》相關的問題,整體采訪如下:We’re lucky to have interviewed Kris Kirkpatrick, the Lead Technical Director, Art of Ubisoft Singapore, and we’ve asked several questions regarding their upcoming title,”Skull and Bones”. The interview is as of follow: 《怒海戰記》有著非常寫實的海面物理模擬效果,不知道製作組是怎麼在存在延遲的多人場景下保證模擬的準確性?Skull and Bones seems to feature hyper realistic sea surface physics, what did the team do to ensure that the [...]